![]() The Warden is blocking the next door that leads up the stairs, and the player must convince him to let them pass.Ī little more puzzle solving, and the player will reach the top, where they’re met with a final decision on escaping Friar’s Keep. Pushing on, the player will encounter the Warden a second time, prompting a conversation that could have almost a handful of results. Going from finding a key and picking locks, to devising a more resourceful method for moving forward with the escape. Beyond that, there’s a series of puzzles that increase in difficulty as the player ascends Friar’s Keep. In one such event, Kian meets a prisoner who was given a fatal wound by a guard, this gives the player a chance to make a decision that will change the direction of the story. ![]() Some events break up the exploration part of the game with a little character interaction. Unfortunately, there are about three different lines of random dialogue that get repeated over and over, and it makes it feel a little too automated. The ambient sounds create a believable atmosphere, where the player is surrounded by prisoners rioting, demanding their release from the cells, and guards shouting at the prisoners. ![]() From here, the player is now allowed to get up out of their cell and begin securing their escape. Balsay arranged a riot to distract the guards so Kian can escape, but the distraction doesn’t last long, and time is of the essence. According to the man, Kian is being given a chance to repay his debts, something that players of the previous games may be familiar with. After a little spat with the Warden, Kian remains in his cell for a bit longer, only to be disturbed by Balsay Bachim, breaking him out of his cell. Eventually convincing her supposed “voice of reason” which sounded more like the “voice of discouragement”, Zoe returns to Stark, and we enter the next chapter as Kian Alvane, who’s imprisoned and awaiting his execution, which is hastened to the next sun up. In chapter one of Dreamfall Chapters, we left off with Zoe talking to herself about herself, wondering if she should wake herself out of a coma. As a Dreamer, Zoe can phase her dream self to other worlds in her view If you’re not already familiar with chapter 1 be sure to check out our review. The following review will show players what to expect in chapter 2. Depending on Zoe’s responses to the NPC’s, she will find alternate routes in the games’ story. When interacting with other characters, the interface will sometimes prompt the player to make decisions that alter the path of the game. Certain objects may open up a wheel in the user interface to signify other interactions with said object such as utilizing Zoe’s Mind, Sight, Light, or Time manipulation powers. In order to examine objects, the player can click points of interest, keeping with the traditional point and click elements from past games. The game world is beautifully rendered and realized in the Unit圓D Engine, and gives players a good amount of liberty with camera movement, allowing them to zoom in, out, around, and over-the-shoulder. For those just getting into Red Thread Games‘ latest iteration of Dreamfall Chapters, here’s a quick breakdown on this 3rd person adventure.
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